With Invasion and Raid Bosses reaching a point where all Kingdoms and Troop Types have had a turn, we’ve looked to what’s next for Live Events and how will this affect Gems of War going forward. We have implemented a new Event system that will slowly replace the existing events (except for Guild Wars), and that will allow us to expand on the Krystara story in a new way. This new system has been designed to allow us more flexibility in how we create and run events, so we can try to keep events feeling more fresh and diverse.New events, in some ways, have a similar structure to Invasions, Raid Bosses, and Towers of Doom. But they also have some unique attributes, listed below:.
Hello everyone! Today I go over the major update that the PS4 and XBox version of the game just got today. The change log showed in the video can be found he. Title Update 18 - Patch 4.8 in Gems of War achievements found Posted on 10 March 20 at 18:43. The new DLC pack Title Update 18 - Patch 4.8 for Gems of War has 3 Achievements worth 100.
Scoring: New events will have new ways of scoring. They may score off of items dropped by your enemies, specific troops or troop types killed, colored gems matched, or even 4-or-5’s of-a-kind that you match; every event will be different. And will clearly explain the scoring method. Story: All Events now have a small lore story viewable on the Overview screen.
This story will be tied into the theme of the Event and will explain what the event is about.Battles: Battles will now happen on a World Map view (inside the Event Screen you don’t have to actually go to the main World Map). Different types and difficulties of battles in the event will be shown there with different icons.
We have added a new type of Adventure Task: Special Adventures. These Special Adventures tasks are custom Adventures that we can create for special events (such as Easter, Halloween, Luther’s Birthday, etc.).
When they appear, they will replace only one of the 3 daily Adventures (the leftmost adventure slot). These Adventure’s will be marked as different with a red heading (instead of the rarity-colored heading), but otherwise they will function the same as a normal Adventure.We have added new spell and trait effects that will create dual-colored storms. These storms will increase the chance to spawn of either of the 2 Color Gems. If there is a Blue/ Purple Storm currently running, whenever a new Gems drop in, it will have a higher chance of a Blue or Purple.
However it may summon more blue than purple or more Purple than Blue (as both Blue and Purple have the same chance to be created). Epic Guild TasksWe have introduced 6 new Guild tasks, Epic Guild tasks.
These Epic Guild tasks are separate from the existing Guild tasks, and will not be replacing them.Epic tasks will cost more than the base Guild Tasks, and give rewards in line with Legendary Tasks (i.e. For every 1,000,000 Gold spent on Epic Tasks, you should receive the equivalent rewards to a single Legendary Task). They will also include resources specifically of use to mid-and-end-game players, including access to the much-sought-after Deeds (via Writs – see below for an explanation). The rewards, and costs of Epic Tasks have had their numbers tweaked during development after consultation with, and feedback from, the community (thanks, everyone!).When an Epic Task tree is completed it will give a Skill point bonus identical to a base Guild Task of the same color. Blue Epic Task – 4 Armor. Green Epic Task – 4 Life.
Red Epic Task – 3 Attack. Yellow Epic Task – 4 Life. Purple Epic Task – 2 Magic. Brown Epic Task – 4 ArmorThe Guild Task list is now slidable so players can navigate between all the 12 different Tasks. WritsWrits are a new resource that players can collect which can be used to craft Deeds.Players can earn Writs from completing the Green Epic Guild Task or completing the Writ Adventure Task (which will appear randomly in the Adventure Board – it is an Ultra-Rare task).Players will find 7 new recipes in the Soulforge for using their Writs to craft any of the six different colored Deeds or an Imperial Deed. These recipes will also require Souls, and Jewels (the Jewel required changes depending which type of Deed the player is crafting). Guild Shop ChangesWe have made changes to the Guild Shop bundles to make them better for Guild of all sizes.
Guild ImprovementsWe have added new Guild unlockables for Guilds to earn. These rewards include:. New Backgrounds. New Shield Patterns.
New Shield Emblems. The Guild Help Menu has been updated to improve clarity for information on each page.We have added 6 new Guild Guardians for players to collect.
These Guardians will become available after weekly reset next week (to allow everyone time to update to the 4.7 Update).These new Guardians are:. Treachery. Persistence. Ferocity. Finesse.
Cunning. DefianceWith the release of the new Guild Guardians we have made some changes to how Guild Guardians appear in Guild Chests. Players now only need to have a Guardian at Mythic rarity with 4 copies of it, and then that Guardian will no longer appear in Guild Chests. Guild Wars ImprovementsWe’ve been listening to your feedback and have implemented 2 changes to Guild Wars to improve them.We have made a change so that the Guild score every day will use the top 27 Guild Members’ scores (if there are more than 27 in the Guild). This means that big Guilds who have up to 3 members absent during Guild Wars don’t feel punished for this (we understand that real life happens sometimes).We are giving rewards for Guilds who come first in their Bracket – they will earn 50 Gems (this is separate from rewards earned from the Guild War Leaderboard). This bonus will be given to Brackets 2 and below (this means Brackets 2, 3, 4, 5, 6, etc.).These changes will apply to the first Guild Wars after the update releases.
Trophy ChangesWe have made some changes to Trophies, so they are more a measure of a player’s activity and players don’t feel like they need to play only PvP & Event matches to meet any Guild requirements.PvP (both Ranked and Casual) and Arena will continue to earn the same amount of Trophies and are unchanged.All of the Live Events in the game (e.g. Raid Boss, Guild Wars, Invasion, Bounty, Class Trials etc.) will give 2 Trophies.Explore will give Trophies based on the difficulty played:. Difficulty 1 – 4: 1 Trophies. Difficulty 5 – 8: 2 Trophies. Difficulty 9 – 12: 3 TrophiesChallenges will give Trophies based on the Tier being completed:. Tier I – IV: 1 Trophies. Tier V – VIII: 2 Trophies.
Tier IX – X: 3 TrophiesOther battles will give 1 Trophy (this includes Quests, Dungeons, Adventures, etc).Test battles (aka battles to test Defence teams, or for fun against friends), will not give any Trophies. Balance ChangesReflect vs. Stripping ArmorWe’ve noticed that Reflect is currently reflecting back damage when a spell strips all Armor off any Enemy (like Grave Knight or Mang). We’ve made some changes so that these spells that strip all Armor from a troop will no longer trigger Reflect.
Any damage that happens after the Armor strip (in cases like Grave Knight) will still trigger Reflect.These changes will not apply to any spells that just decreases an amount of Armor (like the Nymph or Bone Dragon).Tian YiWe have changed his spell damage from normal splash damage to heavy splash damage, so he will do a little more damage to the adjacent Enemies.He now gains Magic a levels 8, 17, 19.His base spell damage has increased from 5 to 7.We’ve increased the Magic steal on his legendary trait, Monkey Magic, from 1 to 2. General ChangesWith the change to Guild Seal Tasks, we’ve made a small change to Delves so that once a player passes Delve Level 60, the lowest of the 3 Delve difficulties will no longer be higher than Delve Level 50. This means you no longer need to keep one Delve under-levelled.To address an exploit in Casual PVP, we have changed the Gold calculations so that Players will earn less Gold when fighting against Players whose Team score is much weaker than theirs (2000+ lower).We have added a new Holiday themed Logo for the season. Welcome, adventurers, to the 4.6 Patch Notes!New ExploreExplore has been reworked with a new system. Explore will still remain the most efficient method for getting Traitstones, and while there is no nerf to Traitstone farming, end-game Players can optimize it a tiny bit further with the new system.
Explores are now organized into an “Explore Run” – a series of 5-6 battles that play with a chosen difficulty, and drop loot based on that difficulty. Explore Runs are completely pick-up/ put-down; they are not required to play in a single setting, and never reset by themselves (eg. At daily changeover). Explore Runs end in a Mini-Boss battle, who has a higher chance to drop an Arcane.
(Regular Explore battles drop Arcane traitstones slightly less often to compensate, but this system makes it less prone to RNG, and overall the drop rate should now be slightly higher). Mini-Boss Battles will ALSO drop Mythstones. The number varies based on the difficulty, but collecting 100 Mythstones, will allow Players to fight an extra battle The Mythic Boss battle. Mythic Bosses ALWAYS drop an Arcane Traitstone, and (more importantly) they will also drop a new collectible – Tokens.
(More on Tokens and the Medal System below). All battles in each stage of an Explore Run will use the team builder system to create teams using Troops from the Explore Kingdom. The Explore button in the Kingdom Menu has had some minor text changes to reflect the new system.Explore Bonus. At any time, a number of Kingdoms will be marked for an EXPLORE BONUS.
Kingdom ProgressionPreviously Kingdoms would unlock by level which had several unfortunate side effects for new players. To address these issues, we have changed how Kingdom Progress works. Rather than becoming available when your Hero reaches a certain level, Kingdoms will now unlock in small groups whose main quest lines must be completed before the next group unlocks. The gold cost for unlocking a Kingdom has not changed significantly from the previous version.
Adana now only costs 50 Gold. As mentioned, Kingdoms will become available to unlock in groups. Completing the quest line of all Kingdoms in a group will unlock the next group and give a reward.
Any players who have already unlocked all the Kingdoms will not be affected by this change (i.e. They will not have to unlock Kingdoms a second time).
After updating, Players who have already unlocked all Kingdoms or completed quest lines will receive Kingdom group rewards based on their completed quest lines via the in-game mail. Mini Games will now unlock as part of the reward for completing a Kingdom group.
(This includes Dungeons and Soulforge, whose unlock quests have been removed). Quest difficulty will now scale with the Kingdom Group. Players will be able to see Kingdoms from the next Kingdom group. Kingdom Leveling. Kingdom Leveling has had an upgrade to improve rewards given to players at each level. Kingdoms can now be leveled to 15, and for thematic purposes, each level now has a building name related to the bonus it gives (to give more of a sense of upgrading a castle).
Kingdoms will continue to need gold for leveling, but will also require a new resource called Deeds to go beyond level 10. Tribute and Gem Mastery rewards will be the same as they previously were. New Status Effect: Reflect. We have a new Status Effect – Reflect. After a troop takes damage, Reflect will take 50% of that damage (from Skulls, Spell, and Traits) and reflect it back to the Enemy who caused it. Reflect will dispel once damage has been taken (so it only activates once).
Reflect does not protect its troop from any of the damage taken. Reflect damage is rounded down, however Reflect will always deal a minimum of least 1 damage (even if the damage that triggered it was 1).
Reflect damage is counted as special damage, so damage reduction traits such as Armored or Spell Armor will not apply to the damage dealt by Reflect. Reflect only applies if an Enemy deals damage. Allies dealing damage will not trigger Reflect, nor will Status Effects. Positive Effects and Healing have no interaction with Reflect. Balance ChangesSpell Term Change – Eliminate. Eliminate refers to the spell effect that decrease an Enemy’s Skill Points. We’ve added in some spell help text for the new term, and several troops’ spells will be updated to reflect this new term.
General. We have improved the Mail popup when viewing individual Mail received.
The Gnome Vault menu will now display the number of Vault Keys owned in the top right corner of the screen. The Soulforge will now display the amount you currently own for any resource you can craft. The Pet Info tab of the Pet Rescue menu will now display how many copies of that Pet you own, and its current level. Raven Towers have been added to Invasions. They have a chance to replace a Tower instead of a normal Valraven spawning. This means if a Valraven would replace a Tower, a Raven Tower will appear instead. Raven Towers give the same Sigil rewards as a Valraven.
Raven Towers will count as a Tower for Invasion Scores. Raven Towers can only replace Towers. Bug Fixes. We have fixed an issue with the Daily Login Rewards that was showing VIP Rewards 1 level higher than the actual VIP level.
(This also addresses the crash that VIP 20 players were receiving for a short time after the 4.4 update). We have fixed an Issue being able to paste in extra copies of troops into the Team Selection Display when they are copied from another player (e.g. You own 1x Infernus, but can copy 2x Infernus into a team). We have fixed an issue with some menus displaying UI elements off screen on 4:3 resolutions. We have fixed an issue where player names were incorrectly changing color in chat when sharing a team via Guild Chat. We have fixed an issue where players in 4:3 resolutions, including iPads, were unable to close the Guild Admin menu.
Several minor Bug Fixes. Team Suggestion + Sharing Whether it’s the helpful player who enjoys sharing their teams, the curious player who wants to try another player’s team, or a new player just getting into team building; we have implemented a new system to support you all, Team Suggestion + Sharing. In the Troop Menu (whether accessed from World Map or from the Pre-Battle screen), players will see the Rename Team button has been changed to Manage Team. Tapping on it will open a popup menu with the following options:.
Rename Team. Suggest a Team. Copy to Global Chat. Copy to Guild Chat. Paste TeamSuggest-a-Team. The game will look at player’s troops and suggest 3 potential teams for the player to choose from to suit their playstyle. Team suggestions will include 4 Troops and a Banner whose color supports the team.
If players don’t see a team that appeals to them, they will be able to refresh the suggestions and get 3 more suggestions. (There is no cost to refreshing team suggestions). Team suggestions are based on multiple different team patterns, and the team’s name will reflect what style they are (e.g. Balanced, Glass Cannon, Disruptive, Deceptive). Troops have been given Roles (more on that below), which reflect how the troop plays, e.g. Mana Generator, Assassin, Support, Defender.
Adventure Board In the current game we had 2 competing systems – Daily Tasks, first introduced on the console version, where players could complete various actions and earn lots of small rewards; and Weekly Tasks (Snotstones for you veterans out there) where players would repeat a single action for a week to earn points and collect rewards. As the game has grown, we’ve noticed some issues with these 2 systems: Daily Tasks were fiddly to complete and their rewards weren’t as good when compared to other areas of the game; while Weekly Tasks were not very visible, and often not a lot of fun.
We have decided to remove both systems, and replace them with the Adventure Board, which should help fix their shortcomings while distributing the rewards in a better way (note that the new system distributes exactly the same Gem-Value in rewards as the old system). The Adventure Board can be found on the World Map in the same space previously used by Daily Tasks. Players will have 2 types of tasks they can complete:. Daily Kills – For players over level 150, this task can be completed during regular gameplay.
It mostly consists of a Kill-Count for Enemies or Enemies of a specified color. For players under level 150, see the Adventure Path below.
Adventures – Each Adventure is a series of 3-4 battles of increasing difficulty that give rewards based around a reward theme. The Search for Keys will give a Key reward for completing each battle). After Daily Kills is completed, it will restart at the next Daily Reset (note that if it is incomplete at daily reset, it does NOT reset back to zero). Three new Adventures are available every day and will change after 24hr regardless of if the player has completed all the battles in them or not. For players under level 150, the Adventure Path replaces the Daily Kills. Objectives in the Adventure Path are similar to the old Daily Tasks that helped players learn about the game, but they have received a complete overhaul in their order and rewards.
Once the ‘Reach Level 150’ task is completed here, they are replaced by the Daily Kills. Players who were still in the middle of completing the Daily Tasks that help teach the game, will be transitioned over to the Adventure Path that is relevant to their current progress in the game. When players switch over to Version 4.4, they will be mailed the rewards from all tasks that they currently had acquired, whether they had been completed or not. The “I’m Not Scared of the Boogeyman” achievement has been updated to work with the new Adventure Board. Epic Fights Epic Fights are means for players to spend more Event Sigils to gain a buff to their Skill Points for the battle. For veterans and levels 1000+, these aren’t something you will need to use very often, but for low level players trying to help their guild in tougher events, they are useful. On the Pre-Battle menu, players will notice a new box under the event shield displaying the type of battle (which affects Skill point bonus + Sigil cost).
Flash Offer Calendar. We’ve added in support to create a calendar of Flash Offers. These Flash Offer calendars will usually have a theme or be related to a special event. Our first one will be coming for Week of the Shark!. Each day will present a new offer for players to look at. Once the day has ended, that offer will no longer be available and a new one will replace it (until the calendar ends). You do not need to have purchased any previous rewards to buy the current one.
Some offers may give rewards for free or for a Gem cost instead real money. Chest DropDue to some instances of confusion over the past few months about drop rates of various troop rarities in chests (based on incorrect data acquired from the game by 3rd-party programs), we have decided to make the actual Drop Rates visible to everyone.
All chests menus now include a help button that will bring up the drop rates for items within that chest. Please note that a drop rate of 1% does NOT mean if you open 100 chests you will get that thing – it’s not how probability works.
It means there is an independent 1% chance on each chest-opening of acquiring that thing. If you ignore the last dot point and write to our support team about it, Kafka will find out where you live and hurt you. Don’t make her do that./.
Disclaimer: Of course, we’re just kidding about that last bit. The Gems of War Devs don’t condone non-gem-related violence of any kind, even against people who don’t understand probability. Daily Rewards are still sent via the mail for the player to collect. New Player, Returning Player, and Special Event login rewards only display when necessary, and if more than 1 is active they will rotate between each other in the same spot on the screen. Menus background and troop displayed will continue to be tied to the Weekly Event.
However, the Weekly Event name and remaining time is displayed at the bottom of the screen. Pop up for 7-Day and Monthly login rewards that previously appeared after the old daily login screens, has been removed, as the information displayed there is now in the daily login screen. Players are still able to access the calendar menu if they wish to preview their upcoming 7-Day or monthly rewards. Balance ChangesOmen Traits.
These traits will now give mana to the correct team at the start of battle.
With Invasion and Raid Bosses reaching a point where all Kingdoms and Troop Types have had a turn, we’ve looked to what’s next for Live Events and how will this affect Gems of War going forward. We have implemented a new Event system that will slowly replace the existing events (except for Guild Wars), and that will allow us to expand on the Krystara story in a new way. This new system has been designed to allow us more flexibility in how we create and run events, so we can try to keep events feeling more fresh and diverse.New events, in some ways, have a similar structure to Invasions, Raid Bosses, and Towers of Doom. But they also have some unique attributes, listed below:. Scoring: New events will have new ways of scoring. They may score off of items dropped by your enemies, specific troops or troop types killed, colored gems matched, or even 4-or-5’s of-a-kind that you match; every event will be different. And will clearly explain the scoring method.
Story: All Events now have a small lore story viewable on the Overview screen. This story will be tied into the theme of the Event and will explain what the event is about.Battles: Battles will now happen on a World Map view (inside the Event Screen you don’t have to actually go to the main World Map).
Different types and difficulties of battles in the event will be shown there with different icons.